Their workers are nice though in that they have a ranged attack as well.I guess you found a bug and want to report it right now. I think their T1 infantry is nothing special. They can get charge as a promotion option and also Total Awareness.įlaming Construct you can buy from Windholme at Revered and is great paired with a life leech run which if you are Artificer is easy to make. Mole Riders are a poor man's Keepers, but T2 not T3. Dwarf Barracks are better than the other faction unit rooms IMO, including Human and Kennels. They are sold at Windholme with enough faction but you can also upgrade the Dwarf Barracks you get from Windholme revered with a room that allows recruiting them and adds some nice buffs to all your dwarves. Their level 15 promotion can be +10 Elemental Damage, stacked with a rune you can get them to like 56 max damage per attack. They can also learn the Earth Armor spell. They also have an elemental resistance mass debuff. Pyromancers start with Flame Armor, a buff that gives 100% Elemental resist and adds burning to all attacks. I would not call them the best healer (Goblin Shaman by far), but they are probably the best unit that can heal. They all have at least 20% base elemental resist.Įarth Shapers start with 50% physical resist as well and they can also learn a spell that is 50% physical resist that stacks. All of their units have the gold affinity level up which is 2G a turn. If you want to stick to one race it is Dwarves IMO. And as pointed out, you end up with random factions armies. ![]() It is far more efficient at creating good free upkeep troops than Necro is. Slaver mechanic is OP IMO and will be nerfed at some point.
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